Design

a brief history of my favorite projects

2011

As a playful person, designing toys came naturally to me and got my start with CanU while a student at U of M.

While I sold CanU to early childhood daycare centers, digitization transformed the design industry and professional landscape shifted. I expanded my design skills to include social impact and consumer product innovation.

During that time I developed STEAM-based design workshops for kids, collaborated with the KID MOB, and  honed my creative practice freelancing in industrial design.

2017

Following my passion for solving problems with design I eventually went to study at the Royal College of Art in London where I learned about the Ellen MacArthur Foundation and fell in love with circularity.

For my thesis I embraced my passion for play and sustainability to create a plastic fishing picking game called the Waterside Gobbler.

2019

After graduating from RCA, I worked with Quarterre and the LEGO Foundation to design educational play experiences.

I also had a chance to work professionally in circularity when I began working with my former classmate Mira Nameth to help grow Biophilica.

2021

In the pandemic, I continued pursuing my playful approach to design and was awarded a grant from Kaboom to develop the Play Path  a collaboratively designed modular playground for rural communities.

2023

After working with the Board of Innovation as an innovation consultant, I pledged to commit the rest of my career to accelerating circularity. To assess the state of circularity in NYC I mapped it. It accidentally went viral and I started working with the Ellen MacArthur Foundation.

CanU
The Waterside Gobbler
PlayPath