a brief history of my favorite projects
As a playful person, designing toys came naturally to me and got my start with CanU while a student at U of M.
While I sold CanU to early childhood daycare centers, digitization transformed the design industry and professional landscape shifted. I expanded my design skills to include social impact and consumer product innovation.
During that time I developed STEAM-based design workshops for kids, collaborated with the KID MOB, and honed my creative practice freelancing in industrial design.
Following my passion for solving problems with design I eventually went to study at the Royal College of Art in London where I learned about the Ellen MacArthur Foundation and fell in love with circularity.
For my thesis I embraced my passion for play and sustainability to create a plastic fishing picking game called the Waterside Gobbler.
After graduating from RCA, I worked with Quarterre and the LEGO Foundation to design educational play experiences.
I also had a chance to work professionally in circularity when I began working with my former classmate Mira Nameth to help grow Biophilica.
In the pandemic, I continued pursuing my playful approach to design and was awarded a grant from Kaboom to develop the Play Path a collaboratively designed modular playground for rural communities.
After working with the Board of Innovation as an innovation consultant, I pledged to commit the rest of my career to accelerating circularity. To assess the state of circularity in NYC I mapped it. It accidentally went viral and I started working with the Ellen MacArthur Foundation.