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CanU
The Challenge

How might a toy grow with a child’s ability to understand it?

Project Focus

Outcome

Developmental Learning Toy

In contrast to many toys, this project aimed to  contain multiple developmental learning experiences and provide entertainment to toddlers and adults alike. The concept was generated by combining psychology research with an design process and the selected idea was prototyped in wood.

Encouraged by the response, the project became a lesson in bringing a product to market as I sold my toy to schools and families.

Process Highlights

CanU creations

User testing CanU with a range of ages

Project Summary

Year: 2012

Results

User testing with children ranging from 2-12 years old demonstrated benefits for aiding visual and spatial thinking and receiving purchase orders from early learning teachers.

Small Batch production and a launch at NYCxDesign led to selling the entire CanU inventory to families and classrooms.

Skills

  • Problem Analysis
  • User Research
  • Sketching
  • 3D Modeling
  • Fabrication & CMF
  • Branding and Marketing

Deliverables

  • 2D and 3D Designs
  • Ergonomic User Testing
  • Production Tools and Prototypes
  • Packaged CanU sets to Families and Classrooms.