In contrast to many toys, this project aimed to contain multiple developmental learning experiences and provide entertainment to toddlers and adults alike. The concept was generated by combining psychology research with an design process and the selected idea was prototyped in wood.
Encouraged by the response, the project became a lesson in bringing a product to market as I sold my toy to schools and families.
User testing with children ranging from 2-12 years old demonstrated benefits for aiding visual and spatial thinking and receiving purchase orders from early learning teachers.
Small Batch production and a launch at NYCxDesign led to selling the entire CanU inventory to families and classrooms.